**Trainers and Their Skills****The Drunk**Port Foozle Level 5 Base

**1.**

__Dutch Courage__Costs: 4000 ZM

+1% Win Probability vs Attitude:

**Shock and Awe**

**2.**

__Bait and Taunt__Costs: 6000 ZM

+1% Probability vs Attitude:

**Smart Moves**

**3.**

__Headbutt__Costs: 10000 ZM

+1% Probability vs Attitude:

**Fists and Feet**

**4.**

__Jellybones__Costs: 18000 ZM

+1% Probability vs Attack:

**Sticks and Stones**

**5.**

__Numbness__Costs: 30000 ZM

+1 Health Point(s)

**Warrior**Frostham Level 10 Base

**1.**

__Slice and Dice__Costs: 8000 ZM

+1% Win Probability with Attack:

**Sticks and Stones**

**2.**

__Bash & Clobber__Costs: 14000 ZM

+1% Win Probability with Attack:

**Sticks and Stones**

**3.**

__Steelskin__Costs: 22000 ZM

+1 Health Point(s)

**4.**

__Trained Eye__Costs: 45000 ZM

+1% Win Probability with Attitude:

**Smart Moves**

**5.**

__True Grit__Costs: 60000 ZM

+1% Win Probability with Defence:

**Walking Tank**

**Duelist**Antharia Level 15 Base

**1.**

__Frob's Parry__Costs: 20000 ZM

+1% Win Probability with Attitude:

**Smart Moves**

**2.**

__Zarbo's Riposte__Costs: 34000 ZM

+1% Win Probability with Attack:

**Sticks and Stones**

**3.**

__Gustav's Feint__Costs: 50000 ZM

+1% Win Probability with Defence:

**Dodge and Weave**

**4.**

__Duncan's Thrust__Costs: 65000 ZM

+1% Win Probability with Attitude:

**Smart Moves**

**5.**

__Phloid's Void__Costs: 80000 ZM

+1% Win Probability with Defence:

**Dodge and Weave**

**Witch**Greater Borphee Level 19 Base

**1.**

__Contorto Costs__: 44000 ZM

+1% Win Probability with Magic:

**Low**

**2.**

__Visio__Costs: 68000 ZM

+1% Win Probability with Magic:

**Middle**

**3.**

__Incepto__Costs: 85000 ZM

+1% Win Probability with Magic:

**High**

**4.**

__Protecto__Costs: 100000 ZM

+1% Win Probability vs Magic:

**Low**

+1% Win Probability vs Magic:

**Middle**

+1% Win Probability vs Magic:

**High**

**5.**

__Mojo__Costs: 120000 ZM

+1% Win Probability with Magic:

**Low**

+1% Win Probability with Magic:

**Middle**

+1% Win Probability with Magic:

**High**

**The Guard**Gurth Level 25 Base

**1.**

__Armorer__Costs: 70000 ZM

+1% Win Probability with Defence:

**Walking Tank**

**2.**

__Sharpshooter__Costs: 92000 ZM

+1% Win Probability with Attack:

**Bows and Bullets**

**3.**

__Marksman__Costs: 130000 ZM

+1% Win Probability with Attack:

**Bows and Bullets**

**4.**

__Sniper__Costs: 155000

+1% Win Probability with Attack:

**Bows and Bullets**

**5.**

__Guardsman__Costs: 200000

+1% Win Probability with Defence:

**Walking Tank**

**Assassin**Mizniaport Level 32 Base

**1.**

__Initiate__Costs: 150000 ZM

+1% Win Probability with Attack:

**Fist & Feet**

+1% Win Probability with Defence:

**Dodge and Weave**

**2.**

__Novice__Costs: 200000 ZM

+1% Win Probability with Attitude:

**Hit and Run**

+1% Win Probability vs Defence:

**Dodge & Weave**

**3.**

__Adept__Costs: 250000 ZM

+1% Win Probability vs Attack:

**Sticks & Stones**

+100% Win Probability vs Mechanical Traps

+100% Win Probability vs Mechanical Mazes

**4.**

__Master__Costs: 300000 ZM

+1% Win Probability vs Attitude:

**Smart Moves**

+1% Win Probability vs Attitude:

**Shock & Awe**

+1% Win Probability vs Attitude:

**Hit & Run**

**5.**

__Ninja__

+1% Win Probability with Attack:

**Fists & Feet**

+1% Win Probability with Defence:

**Dodge & Weave**

+200% Win Probability vs Mechanical Traps

+200% Win Probability vs Mechanical Mazes

**Thief:**Grubbo-by-the-Sea Level 43 Base

**Smuggler**

+2% Probability to Loot Zorkmids

+2% Carrying Capacity

Cost: 175000zm

**Freebooter**

+3% Probability to Loot Zorkmids

+3% Carrying Capacity

Cost: 230000zm

**Marauder**

+2% Probability of Item Drop

+2% Value for Ordinary Treasure

+2% Value for Rare Treasure

+2% Value for Mystical or Enchanted Treasure

Cost: 350000zm

**Desperado**

+3% Probability of Item Drop

+3% Value for Ordinary Treasure

+3% Value for Rare Treasure

+3% Value for Mystical or Enchanted Treasure

Cost: 420000zm

**Buccaneer**

+4% Probability of Item Drop

+4% Value for Ordinary Treasure

+4% Value for Rare Treasure

+4% Value for Mystical or Enchanted Treasure

Cost: 600000zm

Wizard GUE Tech Level 48 Base

Misdirection

+20% Probability of solving Magical Traps

Cost: 325000zm You know this already

Sleight of Hand

+20% Probability of solving Magical Puzzles

Cost: 450000zm You know this already

Escapist

+20% Probability of solving Magical Mazes

Cost: 600000zm You know this already

Magister

+25% Probability of solving Magical Traps

+25% Probability of solving Magical Puzzles

+25% Probability of solving Magical Mazes

Cost: 850000zm You know this already

Archmage

+50% Probability of solving Magical Traps

+50% Probability of solving Magical Puzzles

+50% Probability of solving Magical Mazes

+1% Win Probability with Magic: Low

+1% Win Probability with Magic: Middle

+1% Win Probability with Magic: High

Cost: 1000000zm You know this already

Misdirection

+20% Probability of solving Magical Traps

Cost: 325000zm

Sleight of Hand

+20% Probability of solving Magical Puzzles

Cost: 450000zm

Escapist

+20% Probability of solving Magical Mazes

Cost: 600000zm

Magister

+25% Probability of solving Magical Traps

+25% Probability of solving Magical Puzzles

+25% Probability of solving Magical Mazes

Cost: 850000zm

Archmage

+50% Probability of solving Magical Traps

+50% Probability of solving Magical Puzzles

+50% Probability of solving Magical Mazes

+1% Win Probability with Magic: Low

+1% Win Probability with Magic: Middle

+1% Win Probability with Magic: High

Cost: 1000000zm

__The Other Trainers__

Nomad

Miner

Professor

Veteran

Last edited by The Great R.G! on Tue Apr 12, 2011 6:59 pm; edited 3 times in total